Guard

Guard are a basic staff member required to keep the player's prison and inmates safe.

Guards are one of the three firstly aquired staff member, guards are required to break fights, escorting prisoners to various places, searching inmates and searching the inmates cells. Guards can be used to patrol area and clearing the fog of war around the patrol area.

Items Carried
Guards carry two weapon and one tool. Baton is a standard Guard weapon, automaticly bought when the player hire the guard with no additional cost. If the guard looses the baton in a fight, the guard must retrieve back the baton from the armory.



Tazer is an addition weapon, tazers are unlocked after researching Tazer Rollout from the Bureaucracy menu. If the guard is hired before the bureaucracy is unlocked or loses it in a fight, the guard must retrieve back the tazer from the armory. The tazer can knock a prisoner unconscious almost instantly.

Jail Keys is a tool used by the guards to open staff doors or jail doors. The guard can loose the keychain in a fight, but rather using it to open doors, the prisoner uses it as a generic melee weapon.

.

.

Bureaucracy and Requirements
This basic staff member do not require any bureaucracy to be researched, the player require at least $500 to hire this staff.

At least two of this staff member is required to finish the grant Basic Detention Center.