Psychologist

The psychologist allows the player to see their prisoner's needs, this can be done by hovering over any prisoner. The psychologist also condict behavorial lessons on prisoners.

Items Carried
The psychologist carries no item, thus this staff member drop nothing upon death or unconsciousness.

.

Bureaucracy and Requirements
This administrator unit requires the Mental Health bureaucracy researched. The player requires at least $1000 to hire this staff member and a functional office.